So guys-n-gals - if I understand it correctly, Hyperchains is about 2 months away from being premiered in the flesh! (at least that’s what the schedule says!?)
Curious - how is AE planning to advertise it - involve the wider world in it - display the power offered by the approach - and if some brainstorming/troubleshooting can be conducted to come up with ideas?
IDEA: The key here is to focus on the ease/simplicity of creating one’s own chain. Making an attractive and easy-to-use front-end to the experience - so that anyone can grab it and make ‘their own chain’ in half an hour - sounds like a prime target to pursue. I wonder if something like this is being made.
Maybe other thoughts could come? What else could be done to quickly-easily introduce the power of the project to the wider world?
Cheers,
-Swift